![]() ![]() It's charming, infectiously so, and when you naturally end up in the thick of an unraveling mystery that puts you in danger, that breakdown of trust and banter is upsetting: can't we go back to the good old days? And when you expect, after begging her to stay and wait for you, to finally meet her and return to that normality. You were given a real taste of lifes bitterness, which many people value in a game. You crawl on this journey, living out in the forest to hide from your problems for months, striking up a conversation with a woman on the walkie to discover a blossoming chemistry of back-and-forth riffing until, after mere days, it's like you've been lifetime friends. You werent let down by a bad ending and you werent given a corny sitcom wrap. The ending is, for all intents and purposes, mundane. RELATED: Five Years On, Firewatch's Designer Says Its Choices Were So Subtle Everyone Thought It Was A Linear Game It was an ending that fit Firewatch perfectly, so much so that any of those theories and wants from others would've sullied the build-up and journey. When I got to the end, I sat there - yes, disappointed - but it felt right. Yes, this game is short, and the whole purpose of this game is to get different endings, its a meta narrative. The stuff I said up there is the full answer to this question, but, in short: 'No, there arent really multiple endings.' Thats no problem i was just wondering. Some even just wanted to meet Delilah in the flesh. So from how i understand it, there are different dialogues throughout the game, depending on your choices, but that doesnt seem to resolve in multiple different endings. Yet, when I scoured the internet to see how people responded to its ending, I discovered a collective sigh of disappointment - people expected grand conspiracies, robots, governmental influence, and far-fetched wishes of complication.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |